Surfacing Supervisor and Look Development Technical Supervisor with 18+ years of experience across feature animation and VFX. Equally artistic and technical, with a strong ability to translate complex art direction into production-ready 3D assets. Proven track record designing scalable surfacing and asset workflows, leading multi-disciplinary build teams, and supporting studios through pipeline evolution. Proficiency in Supervising Surfacing teams and capable of spearheading Build departments across characters and environments.
Margie Claus : Oct 2025 - present: -Surfacing Supervisor for a 15+ artist Characters & Environments team on a feature animation production. -Responsible for asset quality, consistency, planning and delivery, while acting in a Build Supervisor capacity and working closely with Modeling, Grooming, Rigging, Look Development, Crowds and Lighting to ensure cohesive asset builds. -Actively mentor artists and leads, supporting their development and career progression within the team and beyond. -Contributing to the development of crowd tools and studio-wide workflow improvements, helping improve efficiency and scalability across production.
Looney Tunes Short - Daffy Season : March 2025 - Oct 2025 -Led Surfacing ( Chars + Envir) for a short-form production under tight schedules -Ensured high-quality asset delivery and team coordination -Acting Build Supe working with Mod, Surf, Rig, Lighting and Comp to strategise sequences and all challenges across the board -Developed the Tree Leaves system for this show along with the Studio Lookdev Supervisor