Surfacing Supervisor and Look Development Technical Supervisor with 18+ years of experience across feature animation and VFX. Equally artistic and technical, with a strong ability to translate complex art direction into production-ready 3D assets. Proven track record designing scalable surfacing and asset workflows, leading multi-disciplinary build teams, and supporting studios through pipeline evolution. Proficiency in Supervising Surfacing teams and capable of spearheading Build departments across characters and environments.
Unannounced Feature Animation Project : Oct 2025 - present: -Supervising a Surfacing team of 15+ artists on a feature animation production -Responsible for asset quality, consistency, planning, and delivery -Working closely with Modeling, Grooming, Rigging, Lookdev, and Lighting to ensure cohesive asset builds -Actively mentoring artists and supporting career growth within the team
Unannounced Feature Animation Short Project : March 2025 - Oct 2025 -Led Surfacing for a short-form production under tight schedules -Ensured high-quality asset delivery and team coordination -Acting Build Supe working with Mod, Surf, Rig, Lighting and Comp to strategise sequences and all challenges across the board -Developed the Tree Leaves system for this show along with the Studio Lookdev Supervisor