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Gunjan Kathale

Surfacing Supervisor

Gunjan Kathale
London United Kingdom
Professional Status
Employed
Open to opportunities
About Me
Surfacing Supervisor and Look Development Technical Supervisor with 18+ years of experience across feature animation and VFX. Equally artistic and technical, with a strong ability to translate complex art direction into production-ready 3D assets. Proven track record designing scalable surfacing and asset workflows, leading multi-disciplinary build teams, and supporting studios through pipeline evolution. Proficiency in Supervising Surfacing teams and capable of spearheading Build departments across characters and environments.
Resume created on DoYouBuzz

Surfacing Supervisor

DNEG Animation
Since October 2025
  • Confidential Feature Animation Project
  • Supervising a Surfacing team of 15+ artists on a feature animation production
  • Responsible for asset quality, consistency, planning, and delivery
  • Working closely with Modeling, Grooming, Rigging, Lookdev, and Lighting to ensure cohesive asset builds
  • Actively mentoring artists and supporting career growth within the team

Surfacing Supervisor

Dneg Animation
March 2025 to October 2025
  • Confidential Feature Animation Project
  • Led Surfacing for a short-form production under tight schedules
  • Ensured high-quality asset delivery and team coordination
  • Acting Build Supe working with Mod, Surf, Rig, Lighting and Comp to strategise sequences and all challenges across the board
  • Developed the Tree Leaves system for this show along with the Studio Lookdev Supervisor

Look Development Technical Supervisor

DNEG Animation
February 2023 to March 2025
  • Operated effectively at Head of Surfacing capacity, partnering closely with:
    • Head of Characters
    • Head of Environments
    • Head of Groom/ Groom Supervisor
  • Designed, planned, and tested studio-wide surfacing and asset workflows to support current and future productions
  • Drove cross-department initiatives around:
    • Asset workflows
    • QC standards
    • Material libraries
    • Tooling improvements
    • Documentation and training
  • Oversaw maintenance and evolution of:
    • Katana surfacing toolkits
    • Generics / crowds surfacing system
    • Eye shader and related shading frameworks
    • Surfacing QC workflows
  • Supported all running shows from both a technical and artistic standpoint, helping teams interpret stylized and PBR looks within pipeline constraints
  • Led bi-weekly Surf Tech Check sessions across all productions, creating a consistent feedback loop between artists, supervisors, and pipeline
  • Worked extensively with Modeling, Grooming, Rigging, Lighting, Pipeline, and Production to align expectations and requirements
  • Co-developed a cross-training curriculum allowing:
    • Surfacers to learn Grooming fundamentals
    • Groom artists to understand Surfacing workflows
    • Increased team flexibility, resilience, and growth opportunities
  • Actively supported and co-managed the Groom department during a period of limited leadership coverage
  • Involved in show planning, bidding, recruitment, crewing, documentation, and training
  • Acted as a bridge between Surfacing, Pipeline, Lighting, Modeling, Grooming, Rigging, and Production
  • Directly supervised one dedicated TD and provided technical leadership to a department of 50+ surfacing artists

Character Surfacing Supervisor

DNEG Animation
November 2021 to February 2023
  • Garfield - Alcon Entertainment

Character Surfacing Supervisor/Lead Surfacing Artist

DNEG Animation
July 2020 to November 2021
  • Energalactic - Netflix
  • Promoted mid-show from Lead Surfacing Artist to Character Surfacing Supervisor
  • Led character surfacing on a highly stylized feature animation
  • Translated strong, graphic 2D art direction into consistent 3D surfacing solutions
  • Balanced artistic goals with technical constraints in a evolving pipeline
  • Supported team growth, look consistency, and technical problem-solving
  • Developed Look of Picture for the show and Surfaced main Character - Jabari

Senior Surfacing Artist

Double Negative
June 2017 to June 2020
London
United Kingdom
  • Ron’s Gone Wrong - Locksmith Animation
  • Played a fundamental role in designing and implementing DNEG Animation’s first Generics / Crowds Surfacing System
  • Collaborated with Pipeline to introduce USD-based workflows into the studio (2019)
  • Designed indexing systems to drive colors, patterns, and textures in Katana, resolved at render time
  • Developed Houdini-based randomization workflows to generate large-scale crowd variation
  • Iterated over multiple production cycles to improve robustness and scalability of the system
  • Designed and implemented eye shaders and window box shaders still in use today
  • Acted beyond role scope to:
    • Design workflows
      -Support tool development
      -Assist artists and leads
  • Began formal leadership trajectory during this production

Surfacing Artist

Dreamworks Dedicated Unit
Since June 2014
Bangalore
India
  • Animated Features:
    Trolls (2016), Penguins of Madagascar (2014)
    Internal R&D and Short Film (2014-2015)
  • Shading, texture painting and fur grooming. Large environments and hero assets.
  • Modeling and UV Layout on internal projects.
  • Creating FX elements in Houdini
  • R&D and Production on Feature Films:
    Planes: Fire And Rescue, I (Tamil Movie by S.Shankar)
  • R&D in Blender(lighting, shading and rendering) for
    architectural visualization
  • Production on feature film: R.I.P.D
Learn more
  • Production on Feature Films:
    R.I.P.D, Snow White and the Huntsmen, IHop, Alvin and the Chipmunks: Chipwrecked, Yogi Bear, Fultwanti(Internal Project)
  • Training and R&D on fur
Learn more
  • Production on Feature Films:
    Alvin And the Chipmunks: The Squeakquel, Night at the Museum : Battle of the Smithsonian, Aliens in the Attic, Vampires Assistant
Learn more
Skills

LEADERSHIP & MENTORSHIP

  • Mentored artists from junior to supervisor levels
  • Actively develops future leads and supervisors
  • Built long-term team resilience through training and documentation
  • Successfully transitioned a TD into the Lookdev Technical Supervisor role
  • Trusted point of support across productions over multiple years

ARTISTIC & TECHNICAL STRENGTHS

  • Strong artistic eye with deep expertise in texturing, materials, and shading
  • Skilled at converting art direction into practical, scalable 3D builds
  • Comfortable leading and reviewing work across Build : Surfacing, Grooming, Modeling, Rigging
  • Experience across painterly, stylized, and PBR pipelines

Software

  • Katana
  • Mari
  • USD
  • Houdini
  • Maya
  • Figma
  • Blender
  • Renderman
  • Arnold
  • Shotgrid