Surfacing Supervisor and Look Development Technical Supervisor with 18+ years of experience across feature animation and VFX. Equally artistic and technical, with a strong ability to translate complex art direction into production-ready 3D assets. Proven track record designing scalable surfacing and asset workflows, leading multi-disciplinary build teams, and supporting studios through pipeline evolution. Proficiency in Supervising Surfacing teams and capable of spearheading Build departments across characters and environments.
Unannounced Feature Animation Project : Oct 2025 - present: -Supervising a Surfacing team of 15+ artists on a feature animation production -Responsible for asset quality, consistency, planning, and delivery -Working closely with Modeling, Grooming, Rigging, Lookdev, and Lighting to ensure cohesive asset builds -Actively mentoring artists and supporting career growth within the team
Unannounced Feature Animation Short Project : March 2025 - Oct 2025 -Led Surfacing for a short-form production under tight schedules -Ensured high-quality asset delivery and team coordination -Acting Build Supe working with Mod, Surf, Rig, Lighting and Comp to strategise sequences and all challenges across the board -Developed the Tree Leaves system for this show along with the Studio Lookdev Supervisor
Designed, planned, and tested studio-wide surfacing and asset workflows to support current and future productions
Drove cross-department initiatives around: -Asset workflows -QC standards -Material libraries -Tooling improvements -Documentation and training
Oversaw maintenance and evolution of: -Katana surfacing toolkits -Generics / crowds surfacing system -Eye shader and related shading frameworks -Surfacing QC workflows
Supported all running shows from both a technical and artistic standpoint, helping teams interpret stylized and PBR looks within pipeline constraints
Worked extensively with Modeling, Grooming, Rigging, Lighting, Pipeline, and Production to align expectations and requirements
Co-developed a cross-training curriculum allowing: -Surfacers to learn Grooming fundamentals -Groom artists to understand Surfacing workflows -Increased team flexibility, resilience, and growth opportunities
Actively supported and co-managed the Groom department during a period of limited leadership coverage
Involved in show planning, bidding, recruitment, crewing, documentation, and training
Acted as a bridge between Surfacing, Pipeline, Lighting, Modeling, Grooming, Rigging, and Production
Directly supervised one dedicated TD and provided technical leadership to a department of 50+ surfacing artists
Led and Supervised Character Surfacing for this highly styliled shows and translated strong, graphic 2D art direction into consistent 3D surfacing solutions
Balanced artistic goals with technical constraints in a evolving pipeline
Supported team growth, look consistency, and technical problem-solving
Garfield - Alcon Entertainment : Nov 2021 - Feb 2023 -Developed consistent groom output on highly 2d style of animation
Energalactic - Netflix : July 2020 - Nov 2021 -Developed Look of Picture for the show and Surfaced main Character - Jabari
FX TD : Aug 2013 - Feb 2014 -Planes: Fire And Rescue, I (Tamil Movie by S.Shankar)
FX Lighting TD : Jan 2013 - Jul 2013 -R.I.P.D
Lookdev Artist : Jan 2010 - Dec 2012 -R.I.P.D ,Snow White and the Huntsmen, IHop, Alvin and the Chipmunks: Chipwrecked, Yogi Bear, Fultwanti(Internal Project)
Lighting Artist : Jan 2008 - Dec 2009 -Alvin And the Chipmunks: The Squeakquel, Night at the Museum : Battle of the Smithsonian, Aliens in the Attic, Vampires Assistant