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Alexandra Vialardi

Alexandra Vialardi

Project Management and Communications professional in the entertainment industry

39 years old
Tokyo (125-0065) Japan
Available
  • Manage relationships with partners abroad
  • Assist in the development of the Project Itoh : Genocidal Organ film (for international matters)
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  • Game direction ( Manage art direction, localization, development, QA and sales report for 4 titles)
  • Main contact with studios abroad
  • Oversee quality all along the development process
  • Manage a team of 6 people
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  • Settled business plan, searched for financing and partnerships
  • Communication (redefined selling argument, redesign of the company's website)
  • Handled contracts
  • Oversaw project planning and ressources
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  • Created a media campaign for each PC and Smartphone game:
    Worked in close relation with the marketing and development teams to define a communication plan (target, planning, contest, events), managed asset creation for press kit ( artworks, video trailers, localization).
  • Organization of press coverage in France and worldwide
  • Planned and oversaw BulkyPix’s presence at main industry events (Gamescom, E3, GDC)
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  • Assisted in the production of a documentary project on the history of video games.
  • Managed weekly planning and assets for gaming and NTIC TV shows (Star Player, Gamix)
  • Attended games industry shows such as Paris Games Week, and show-rooms (Ubisoft Digital Days, Kinect Xbox360, Bigben Interactive, and others).
  • Content writing and ITW shots
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Master of Arts (MA) Major in Communication

The City University of New York, Brooklyn College / The Sorbonne Paris IV

August 2010 to June 2011
course followed :
Management, Interpersonal Communication for Business and Professionals, Direct Marketing, Business
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Bachelor of Arts (BA)

Université Paris Sorbonne (Paris IV)

Letters, major in Media Communication
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Certificate of English Studies

GLS institute (Australia)

January 2009 to April 2009
English course: advanced level

Certificate of Japanese Studies

Sendagaya Nihongo Gakkou (Tokyo - Japan)

March 2007 to December 2007
Japanese course: intermediate Japanese II
  • Japan (Two years in Tokyo for work and studies)
  • USA (6 months in New York for studies)
  • Australia (4 months in Brisbane for studies)
  • South Korea, England, Tunisia for holydays
  • Video games (RPG, Adventure, MOBA)
  • Anime
  • TV & movies
  • Japanese language & culture
  • Rope course (tree climbing)
  • Hand ball
  • Event-driven and external communications
  • Project management
  • Game / Anime development
  • Scrum
  • Specialized in digital project and distribution
  • Worked with 25+ video game development studios
  • Excellent knowledge of the development processes of a mobil game
  • MS Office
    Advanced
  • Maya
    Realistic modeling, texturing and rendering of basic objects (Sofa, TV, table etc...)
    Good
  • Photoshop
    Good
  • Redmine
    Advanced
  • English : business written and spoken skills
  • Japanese : written and spoken skills
  • French : mother tongue
  • Korean : basics