Fascinated by the IT world since I was young, I joined EPITECH to discover the world of programming and digital innovation.
Very interested in the video games world and a passionate player myself, I decided to realize my personal projects in this domain. It has allowed me to develop serious skills in this particular field.
Design, iterate and tune the racing game mechanic. Improve the feeling of the game. Make it is easy to use, responsive and fun.
Collaborate with an agile, cross-functional team to ensure the main project is well developed and functional. Integration of the racing game into the main project.
Coordinate with the client owner to ensure game design and the game feel fit within the context of the overall game goals.
Rapidly respond to and iterate on feedback and performance indicators.
Assist other designers in improving and tuning supporting game features and systems including character abilities, level design, and feedback systems.
Partners of more than 10 schools in France and 1 school in Germany, I teach for postbaccalaureate schools the development of video games on Unreal Engine (c++/blueprints); in French or in English.
Whether it is to learn the basics of the engine, or to deepen certain knowledge, I will make sure to challenge the students by following them during their journey via project-based pedagogy.
Baccalauréat en informatique et technologies de l'information Le modèle Epitech repose sur trois qualités : adaptabilité, développement personnel et gestion de projet