Your browser is outdated!
To ensure you have the best experience and security possible, update your browser.
Update now
×
Steven
Miller
Associate Lead Gameplay Animator
Home
Experiences
Education
Skills
Portfolios
Interests
Download my PDF resume
Contact me
Professional Status
Employed
Available
About Me
Create and import game play animations using 3D software
Resume created on DoYouBuzz
Portfolios
Latest Animation Demo Reel
Learn more
Associate Lead Gameplay Animator
Download
Learn more
Experiences
Senior Gameplay Animator
Quantic Dream Montreal
Since May 2021
Create high-quality gameplay animations using both keyframe and motion capture techniques.
Collaborate closely with Directors, Designers and Programmers to deliver visually compelling and responsive animations
Help plan and direct motion capture shoots, ensuring the performances capture the desired gameplay intent and creative vision
Develop and refine Animation State Machines, Sequences and Events to ensure smooth gameplay integration
Consistently meet production milestones while maintaining the highest animation quality standards
Leading a team of Gameplay animator within the Montreal Studio, providing guidance and direction throughout production
Create, manage and assign JIRA tasks to ensure features are delivered to the highest standard of quality
Conduct animation reviews and provide feedback to align the teams work with the project’s artistic and gameplay vision
Senior Animator
Eidos Montreal
Since August 2015
Montreal
Canada
Creating Gameplay animation using both keyframe and motion capture data
Integrating and debugging animations in the engine
Collaborate with Technical Animators and Designers to create stunning gameplay animations
3D Animator
Ludia
Since September 2013
Full-time
Montreal
Canada
Creating animations for characters in game
Integrating character animations into the game engine
Gameplay Animator
WB Games Montreal
October 2012 to June 2013
Montreal
Canada - Québec
Creating animations for characters in game
Integrating character animations into the game engine
Multimedia Editor
Gamma Entertainment
December 2010 to October 2012
Montreal
Canada - Québec
Editing images for use on the internet
Selecting images that best shows off the product
Meet daily requirements and assure constant product quality
Write descriptions for each individual product
Quality Assurance Tester
EA Mobile
April 2009 to April 2010
Montreal
Canada - Québec
Find and report issues that would hinder the experience of the user
Education
3D Animation
Herzing
September 2007 to March 2009
AEC course for the study of 3D Modeling & Animation in the Video Game field
Creative Arts
Dawson College
September 1999 to June 2001
Skills
Other
3D Character Animation
Expert
Game Engine
Advanced
3D Modeling/ Texturing
Good
3D Particle Systems
Good
Rigging
Good
Lighting
Good
VFX
Intermediate
Photo Manipulation
Advanced
Image Correction
Advanced
Motion Capture
Ability to clean and manipulate Motion Capture Data
Advanced
From directing the actors to jumping into the suit, I am able to work the Motion Capture pipeline from A to Z
Game Engine
Ability to integrate and debug animation data in the game engine
Good
Comfortable modifying scripts and state machine to deliver quality animations on screen
Interests
Other
Animation
3D
Drawing
Video Games
Movies
Sports