Startup created mid 2021 growing up to 50 people.We raised 5M+USD. I managed and structured an entire product/tech department of 20+ people
Building a Commerce Metaverse to provide shop owners a new sale channel for digital and physical products. The focus is to build new experiences for our partners or any new owner willing to build it by their own.
Preparation of a token launch called $SPCE. The token and fiat payments will be used for transactions within the metaverse. Land owners (NFTs) will participate with community to increase the popularity.
Research and innovation with Unreal Engine / Pixel Streaming to deliver a new type of experience for web browser
MOHARA is a 80 employees company specialized in pre seed to series A venture delivery partner and sweat investor for start-up, scale-ups and corporates
Delivered multiple startup's digital products to reach their customers within teams up to 10 engineers.
Collaborated closely with the COO to create our new fundamentals/processes across MOHARA organization to reach consistently high quality standards.
WorkVenture is a Bangkok based recruitment platform having 1M visitors per month.
Managed the engineering team to achieve:
Improved algorithms to search candidates and latency of the API from seconds to milliseconds
Cost of servers reduced by 50%
Entire new Customer's portal optimizing the delivery of the engineering team + entirely new customer's journey
Engineering Team Manager (60%)
Product Management (40%)
Senior consultant Production / Development / Operations
Independant
January 2017
to March 2019
Freelancer
Bangkok
Thailand
Multiples missions in various tech industries (Fresh Food Delivery, Tourism with tours and activities, Augmented Reality advertisement)
Product Management (50%)
Engineering Management (50%)
Head of Studio / Head of Production
SandBox Global co ltd
December 2015
to January 2017
Full-time
Bangkok
Thailand
Company dedicated to create mobile and augmented reality games
Successfully restructured a company of 20 people to prepare the growth and scale regarding a future 6M USD investment. Released multiple games but mainly a successful one featured by Google (Piglet Panic) which achieved 500K downloads.
Head of Production (50%)
Business Development, Outsourcing Management (25%)
Office, IT, Human Resources, Policies Management (25%)
Senior Game Producer
Arkavis co ltd.
January 2015
to December 2015
Full-time
Bangkok
Thailand
Startup of 30 people in the heart of Bangkok creating mobile games with Unity.
Successfully produced the game “Zombie Rush”. KPI met the minimum requirements from publishers.
Production and release of 2 soft launchs. Updates in Brazil, Philippines and Thailand.
Founder / Part time lecturer
Independant
January 2014
to January 2015
Freelancer
Montpellier
France
Web/Mobile Consultant (25%)
Programmer and Product Manager with other freelances/partners (75%)
Part-time lecturer in game industry at college in Montpellier (3rd and 5th grade – 50 hours)
Live Producer
CD Projekt RED
December 2013
to November 2014
Full-time
Warsaw
Poland
This company created the acclaimed "The Wither 3: Wild Hunt"
Live Producer (50%)
Mobile Producer of The Witcher Battle Arena (50%)
Prototype and first version for the " The Witcher Mobile Arena" with Unity Engine
REDkit website (Website) to support and upload the community's mods. REDkit software launch + Trailer (Modding tool for The Witcher 2)
Update company websites and forum maintenance
Lead Programmer / Game Producer
FEERIK
September 2006
to November 2012
Full-time
Montpellier
France
First employee in a startup of 50 employees + 30 permanent outsources with multiple successful games and localized in many countries.
Responsible for the development of several games in PHP, MySQL, ActionScript, JQuery
Documentation, backlogs, track progression, release processes, resource management, cost management, outsources management, planning in short cycles
Live operations, international deployment, community management, customer support, users acquisition (online advertising, video advertising, tv commercial...), users monetization, decision making using business intelligence