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Lehel Kovach

Principal Software Architect

software
architect
engineer
AI
principle
Lehel Kovach
Professional Status
Consultant
Available
About Me
I am a veteran software architect and engineer who began his career in 1998 with a vast skillset of of technologies across the stack in the spaces of online multiplayer gaming, social networking, video streaming/sharing, peer-to-peer technologies, Developer SDKs, scientific research, artificial intelligence, data mining/analysis and virtual reality systems. Besides engineering, I have experience in project management, internet marketing , software/game design, UI/UX development and graphic design. My strengths include being a quick study, which has provided me a lot of broad knowledge of different technologies over the years, my creativity and passion for invention which has allowed me to find better solutions to given systems and pioneer new software solutions to increase functionality and profitability. I work best in startup environments allowing me to wear many hats and invest myself in the success of the business. I have a business mind and entrepreneurial passion, constantly developing business plans and prototyping new app inventions as well as reading up on new technologies to know as much as I can about my field.
Resume created on DoYouBuzz

Principle Windows Engineer / Project Manager

Static Online
June 2000 to October 2001
    • Successfully designed, developed and launched the company's mission-critical, principal Internet software video streaming product, which met the objectives for user friendliness, economy, and attractiveness to the target market using languages such as C++, C#, Java and JavaScript.
    • Developed a COM object to communicate between Blue Falcon Streamer and Radio Free Virgin's music player, resulting in a stronger partnership with the firm's major strategic customer.
    • Developed the front-end for the Static Slingshot file-­sharing program and software for chat applications, data transfer, synchronous/asynchronous messaging, multimedia streamers, peer to peer applications, client/server software, game networking software, GUIs, message relaying. - Designed and performed major development of a cross­-platform multiplayer game engine including a cross­-platform low­level API
    • Designed and began development of a unique peer­-to­-peer file­-sharing program
    • Designed and developed an NPC (non­-player­ character) AI engine with an extensive API for Neverwinter Nights
    • Designed and performed major development of a module for Neverwinter Nights
    • Developed business software, e-­commerce portals, user interfaces, game networking interfaces and other TCP/IP driven network applications and plug­ins.
    • Led a software engineering team in development of a very complex, first of its kind skinning ActiveX control for Windows applications.
    • Performed .NET upgrades, server­-side web development, configuration and implementation
    • Built numerous cross­-platform, reusable libraries for C++, file sharing, and computer game GUIs.