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Christophe Largilliere

Games Programmer - Unity 3D, C#, C++

Game Programmer
Unity Programmer
Mobile Game Programmer
Software Engineer
Christophe Largilliere
46 years old
Driving License
Austin United States (Texas)
Professional Status
Employed
Unavailable
About Me
Hi !

I'm a games programmer with more than 10 years of experience in the video game industry, using Unity, and Object-Oriented Programming in C++ and C#.

I've graduated in a MSC of Computer Science and Management, and have previously worked as Project Manager, Mathematics Teacher, Webmaster or Software Engineer.

I am located in Austin, TX and eligible to work in the US.
Resume created on DoYouBuzz

Software Engineer

Electronic Arts
Since January 2018

Game Programmer

Bossa Studios
March 2016 to May 2017
London
United Kingdom
  • UI/UX Programmer using Unity / C#
  • Client/Server (Inventory, Craft) using C# and Scala
Company website

Senior/Lead Mobile Game Programmer

Beeline Interactive (Capcom Mobile)
January 2013 to February 2016
Full-time
London
United Kingdom
  • Senior Games Programmer :
    Game programming using C++, Unity 3D / C#
    Plugin integration and development in Unity
    (Facebook SDK, Fiksu, In-App purchase, analytics, etc.)
    Tools programming
    Software architecture
  • Team Lead :
    iTunes and Google Play submission process
    Team monitoring (good practices, profiling and optimization)
    Interaction with other teams (Producers, QA, Artists...)
Detailed Description
  • Senior Game Programmer on Snoopy's Candy Town
    • C++ / Lua / Cocos2D
    • gameplay programming
    • flexible sound system
    • tutorial
  • Lead UI/2D Programmer on Ghostbusters Puzzle Fighter
    • Unity 3D / C#
    • Scalable 2D framework, using the new Unity UI: pixel-perfect layout on all devices (one scene fits all)
    • Gameplay and Deck/Card management
    • Plugin integration and development (In-app purchases, Analytics, Facebook...)
  • Senior then Lead Game Programmer on Snoopy's Sugar Drop
    • Unity 3D / C#
    • gameplay programming
    • plugin integration and development (Facebook, In-App purchase, Analytics, Versionning, etc.)
    • iTunes and Google Play submission
  • Senior then Lead Programmer on Snoopy's Street Fair
    • C++ / Cocos2D
    • new game content
    • gameplay programming
    • new in-app purchase system (in-game and Tools)
    • memory optimization and better maintainability via OOP
Company Description
Beeline Interactive Europe is a subsidiary of Capcom, specialized in mobile games, and was formerly known as Capcom Interactive.

Unity Game Programmer

Indeego Games
December 2009 to December 2012
Full-time
Marseille
France
  • Development of games, serious games and software, using Unity 3D
  • C# and C++ objet-oriented programming
  • Fast game prototyping with Agile methods (Scrum)
  • Projet Management assistant : project planning, project steering meetings, customer needs
  • Web service providing (PHP/MySQL, webplayer Unity 3D)
  • Software architecture
Detailed Description
  • Research and development on projects :
    • 3D engine benchmark (Unity, XNA, Gamebryo)
    • Gameplay and tool programmation
    • Terrain generation tool integrated into Unity 3D
    • Real time fire propagation algorithm (including graph and quadtree data structures)
    • Pathfinding, AI, State Machine
    • 3D mathematics
    • Sky reconstruction (stars and celestal objects positions computation)
  • Touch screen and Microsoft Surface applications :
    • Expression Blend / C# programming
    • Unity3D integration
    • Web versions, streaming WWW
    • User experience
  • PC, iOS/iPhone/iPad and Android deployment
  • Multiplayer and Client/Server with Smartfox Server 2x
Company Description
Video games studio, offering a game co-creation plateform, and providing services under Unity, Microsoft Surface and iPhone platforms.
Company website

Web Project Manager

Digitick
June 2009 to October 2009
Apprenticeship
Marseille
France
  • Management of ticket dispensers deployment (Sports services of city of Arles,Olympique de Marseille football club ticketing)
  • Final user formation
  • Customer relationship, events content management in the website
Company Description
Digitick is a ticketing web plateform for concerts and events, leader of dematerialized ticket.
Company website

Webmaster

Nouvelle Vision
October 2008 to May 2009
Apprenticeship
Marseille
France
  • Owner assitant : New version of website (Specifications, Tests, Service provider relationship)
  • e-Marketing : Conception and sending of promotionnal offers
  • Content management
  • Customer relationship, Technical assistance

High school mathematics teacher, monitor

Education Nationale
August 2004 to August 2008
Full-time
Marseille
France
  • Mathematics teacher : 2006 - 2008
  • Monitor : 2004 - 2006

Research and Development Engineer

CGBI group
January 2001 to June 2002
Full-time
Issy-les-Moulineaux
France
  • Client/Serveur programming (C++ / Oracle)
  • Software maintenance (COBOL / AS400)
  • Progiciel migration and test (HR Access)