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Brian
Calcote
Teacher, Level Designer, 3D Modeler
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Resume created on DoYouBuzz
Experiences
Video Game Design Teacher
Artesia High School
Since August 2016
Full-time
-------Video Game Design-------
Create engaging curriculum that covers multiple areas of Game Design
Create video tutorials that go over the lesson allowing students to work at their own pace
Teach students the fundamentals of game design
Teach students how to properly use Unreal Engine
Teach students how to go from a concept to reality within Unreal Engine
Teach to students how to draw a 2D top down map
Teach proper "blocking out" level techniques
Teach basics of blueprint within Unreal Engine
Introduce students to 3D modeling using 3DS Max
Show students how to properly model using 3DS Max
Teach students how to use Substance 3D Painter to texture models
Video Game Design, Graphic Design, Video Production Teacher
La Puente Valley ROP
August 2013 to August 2016
Full-time
-------Video Game Design-------
Create an engaging curriculum covers multiple areas of Game Design
Teach students the fundamentals of game design
Teach students how to properly use Unreal Engine
Teach blueprint within Unreal Engine
Introduce students to 3D modeling using 3DS Max
Show students how to properly model using 3DS Max
-------Graphic Design-------
Create engaging lessons for students that also meet the graphic design curriculum
Teach students in all areas of graphic design
Efficiently teach students Photoshop/Illustrator
Work closely with other teachers on a daily basis
-------Video Production-------
Teach students the proper tools for video production
Teach professional video editing software
Show students how to add special effects to their own videos
Teach students how to properly film and how to use various types of film equipment
Level Designer and Modeler
2 DAWN GAMES
2009 to 2013
Full-time
'Ravaged' - Shipped on PC
Designed Multiplayer levels for First Person Shooting / Vehicle combat using the Unreal 3 engine,
Created layout drawings and 'gray boxed' playable prototypes for early review,
Created original levels as well as finalizing partially completed levels from others.
Developed layouts to maximize the game's strengths and developer's goals,
Iterated on designs in response to developer and player feedback,
Coordinated hand-offs with environmental artists,
Collaborate with team members to meet weekly goals.