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Brian Calcote

Teacher, Level Designer, 3D Modeler

Professional Status
Employed
Available
Resume created on DoYouBuzz
  • Effective in guiding projects from concept through development to implementation.
  • Exceptional analytical and troubleshooting focus. Proficient in analyzing problems that arise in design stages, identifying weaknesses and then making sound recommendations on effective course of action.
  • Outstanding organizational abilities with attention to detail.
  • Highly industrious, goal oriented and self-motivated. Excellent communication skills, both written and verbal.
  • Work well either independently or as an active team member.
  • Unreal Engine - Used to teach and develop video games
  • 3DS Max - Creating models that can later be imported into a game engine
  • Substance Painter 3D - Used to texture 3D models
  • Adobe Photoshop - Brainstorming original concepts for future designs
  • Adobe Premiere Pro - Editing videos and adding effects
  • Google Classroom - Organizing classroom assignments and other class materials
  • Google Docs - Used for the creation of word documents
  • Windows 11, Windows 10, Windows 7, Mac OSX

Video Game Design Teacher

Artesia High School
Since August 2016
Full-time
  • -------Video Game Design-------
  • Create engaging curriculum that covers multiple areas of Game Design
  • Create video tutorials that go over the lesson allowing students to work at their own pace
  • Teach students the fundamentals of game design
  • Teach students how to properly use Unreal Engine
  • Teach students how to go from a concept to reality within Unreal Engine
  • Teach to students how to draw a 2D top down map
  • Teach proper "blocking out" level techniques
  • Teach basics of blueprint within Unreal Engine
  • Introduce students to 3D modeling using 3DS Max
  • Show students how to properly model using 3DS Max
  • Teach students how to use Substance 3D Painter to texture models

Video Game Design, Graphic Design, Video Production Teacher

La Puente Valley ROP
August 2013 to August 2016
Full-time
  • -------Video Game Design-------
  • Create an engaging curriculum covers multiple areas of Game Design
  • Teach students the fundamentals of game design
  • Teach students how to properly use Unreal Engine
  • Teach blueprint within Unreal Engine
  • Introduce students to 3D modeling using 3DS Max
  • Show students how to properly model using 3DS Max
  • -------Graphic Design-------
  • Create engaging lessons for students that also meet the graphic design curriculum
  • Teach students in all areas of graphic design
  • Efficiently teach students Photoshop/Illustrator
  • Work closely with other teachers on a daily basis
  • -------Video Production-------
  • Teach students the proper tools for video production
  • Teach professional video editing software
  • Show students how to add special effects to their own videos
  • Teach students how to properly film and how to use various types of film equipment

Level Designer and Modeler

2 DAWN GAMES
2009 to 2013
Full-time
  • 'Ravaged' - Shipped on PC
  • Designed Multiplayer levels for First Person Shooting / Vehicle combat using the Unreal 3 engine,
  • Created layout drawings and 'gray boxed' playable prototypes for early review,
  • Created original levels as well as finalizing partially completed levels from others.
  • Developed layouts to maximize the game's strengths and developer's goals,
  • Iterated on designs in response to developer and player feedback,
  • Coordinated hand-offs with environmental artists,
  • Collaborate with team members to meet weekly goals.

Bachelor of Science: Game Art and Design

ART INSTITUTE OF CALIFORNIA-ORANGE COUNTY

January 2004 to June 2008

Studied General Education

CERRITOS COMMUNITY COLLEGE

September 2003 to 2004