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Jeremiah Clark

Jeremiah Clark

3D Modeler & Texture Artist, Game Artist, Certified Scrum Master

Hard Surface Modeling
Texturing
Game Art
Graphic Design
CSM
39 years old
3D modeler and texture artist with 6+ years of​ experience in creative positions. Has built a reputation for tackling any challenge, and always striving for higher quality and efficiency. Approaches work with creativity and curiosity. Functions well independently or as part of a collaborative team.

Comfortable with 3D hard surface modeling and texturing, visual design, graphic design, creative project management, and is currently exploring​ UX/UI design. Comfortable with remote/virtual work, willing to relocate for the right opportunity.

Website: http://www.jeremiahclark.com
LinkedIn: http://www.linkedin.com/in/jclark3d
Experience
  • Freelance art and design services focusing on 3D hard surface modeling and texturing, and visual/graphic design.
  • Rapid creation and iteration of stylized​ 3D game props and assets for 2.5D platformer.
  • Proposed, developed, and documented a process for quickly building assets. Using this process, all 3D assets were delivered on time and under budget.
  • Advised on and defined art process update to match styles and bridge gap between new 3D assets and existing 2D assets.
  • Created highly detailed 3D models of water and wastewater treatment plants and equipment, using layout sketches, diagrams, building plans, cut sheets, and parts number documents (PNIDs).
  • Worked closely with the Marketing Manager to develop a completely new look for company-wide marketing materials.
  • Produced high definition artwork for conference booth, billboard, and internal signage.
  • Developed course materials that exposed students to multiple facets of the 3D workflow, and encouraged exploring alternate methods and ways of doing things.
  • Classes taught include Game Modeling, Environmental Modeling, Hard Surface and Organic Modeling, Advanced Hard Surface and Organic Modeling.
  • Coordinated the activities of artists, programmers, designers, and external team members on dozens of games.
  • Dramatically cut the time required for milestone estimation and reduced the need for input by automating the estimation process in Excel.
  • Managed four complete projects from concept and planning, through production and handoff: Empress Tai Yang, Lucky Peach, Lucky Lamp, and Golden Dragon.
  • Performed Technical Art duties as needs arose.
  • “Jeremiah shows a great passion for learning about Production / Project Management […] constantly looking for ways to solve inefficiencies and make the teams run more smoothly.” - Jeremy Tuck, Executive Producer, AGS
  • Increased throughput to keep pace as production increased by 20% ± each year.
  • Designed and documented updated test plans and procedures.
  • Got new testers quickly up to speed without losing production speed or quality.
Skills

Art & Design

  • 3D Modeling
    Expert
  • Hard Surface Modeling
    Expert
  • PBR Texturing
    Advanced
  • Procedural Texturing
    Advanced
  • Traditional Texturing
    Advanced
  • Graphic Design
    Good
  • Image Editing
    Good
  • Video Editing
    Good
  • UI Design
    Intermediate

Software

  • Modo
    Expert
  • Adobe Photoshop
    Advanced
  • Substance Designer
    Advanced
  • Affinity Designer
    Advanced
  • 3Ds Max
    Advanced
  • Marmoset Toolbag
    Advanced
  • Unity 3D
    Good
  • Maya
    Good
  • Jira
    Good
  • Slack
    Good
  • HTML
    Good
  • CSS
    Good
  • Adobe Premiere
    Good
  • Real HDR
    Good
  • Unreal 4
    Intermediate
  • Sketch App
    Intermediate
  • Figma
    Intermediate
  • Adobe Illustrator
    Intermediate
  • Adobe Audition
    Intermediate

Project Management

  • Certified Scrum Master
    Advanced
  • Documentation
    Good
  • Training
    Intermediate
Education

UX Design Certificate

Interaction Design Foundation

Since May 2019
Currently taking online classes working towards certificates in UX Design, UI Design, Visual Design, and Interaction Design.
Interests

Arts

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