3D artist and digital designer with 9+ years of experience in creative fields. I am experienced in game design, hard-surface 3D modeling and texturing, project management, documentation, low poly game art, UI/UX, and visual design. I have always been a jack-of-all-trades, able and willing to learn new tools and techniques and tackle any challenge. I am open to relocating for the right offer and am comfortable with remote/virtual work.
CSM
Visual Design
Documentation
UI Design
Game Art & Design
3D Modeling
Texturing
Vector Design
Software
Unity 3D
Adobe Photoshop
Figma
GitHub
Affinity Designer
Slack
Modo
3Ds Max
Substance Designer
Experiences
Lead Game Artist
Tastypill, LLC
March 2021
to March 2022
Managed art assets for various hyper-casual mobile games from multiple artists, making changes and optimizations as needed.
Established art team standards and workflows and oversaw expansion by interviewing and onboarding new artists.
Created standards and procedure documentation.
Contributed to more than 40 projects, including writing game documentation, developing game designs, creating new game assets, UI designs, storyboards, and wireframes, and importing and implementing assets in Unity 3D
Created and improved a library of assets, software, and other tools for art team use.
3D Game Artist
Tastypill, LLC
March 2020
to March 2021
Created concept and design documents, storyboards, wireframes, art, and visual designs for hyper-casual mobile games.
Hard surface 3D modeling and texturing, including improving and optimizing purchased and existing assets
Importing assets into Unity 3D, organizing and assembling prefabs, setting up lighting, rendering, and post effects settings
3D Hard Surface Game Artist (contract)
Pixel Constructor, LLC
2017
to 2019
Grumpy Witch: Emilia's Revenge: Rapid creation and iteration of stylized​ 3D game props and assets for 2.5D platformer. Advised on and defined art process update to match styles and bridge gap between new 3D assets and existing 2D assets.
Better Off Tread: Proposed, developed, and documented a process for quickly building assets. Using this process, all 3D assets were delivered on time.
3D Modeler & Texture Artist
MR Systems, Inc.
March 2017
to February 2019
Created 3D models of water and wastewater treatment plants and equipment, using layout sketches, diagrams, building plans, cut sheets, and parts documents.
Worked closely with the Marketing Manager to develop a new look for company-wide marketing materials.
Adjunct Game Art & Design Professor
Art Institute of Atlanta
October 2017
to September 2018
Developed course materials that exposed students to multiple facets of the 3D workflow, and encouraged exploring alternate methods and ways of doing things.
Classes taught include Game Modeling, Environmental Modeling, Hard Surface and Organic Modeling, Advanced Hard Surface and Organic Modeling.
Assistant Game Producer
AGS - American Gaming Systems
November 2015
to January 2017
Managed the activities of artists, programmers, designers, and external team members on multiple games.
Reduced the time required for milestone estimation and reduced the need for input by automating the estimation process in Excel.
Managed four complete projects from concept and planning, through production and handoff: Empress Tai Yang, Lucky Peach, Lucky Lamp, and Golden Dragon.
Imported game assets into Unity 3D game engine and expanded game asset library.
Embedded Game Tester 2
Cadillac Jack, Inc. an Amaya Company
June 2013
to November 2015
Increased throughput even as production increased by 20% ± each year.
Designed and documented improved test plans and procedures.
Got new testers quickly up to speed without losing production speed or quality.