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Jeremiah Clark

3D Modeler & Texture Artist, Certified Scrum Master

Hard Surface Modeling
Texturing
Game Art
Graphic Design
CSM
jc@jeremiahclark.com (207)632-3820
30096 Duluth, United States
3D modeler and texture artist with 6+ years of​ experience. Comfortable with 3D hard surface modeling and texturing, visual design, graphic design, creative project management, and is currently exploring​ UX/UI design. Comfortable with remote/virtual work, willing to relocate for the right opportunity.

Website: http://www.jeremiahclark.com
LinkedIn: http://www.linkedin.com/in/jclark3d
Experience

3D Modeling / Visual Design

Freelance
Since 2013
  • Freelance art and design services focusing on 3D hard surface modeling and texturing, and visual/graphic design.

3D Hard Surface Game Artist (contract)

Pixel Constructor, LLC
Since 2017
  • Contributed to two projects:
  • Grumpy Witch: Emilia's Revenge: Rapid creation and iteration of stylized​ 3D game props and assets for 2.5D platformer. Advised on and defined art process update to match styles and bridge gap between new 3D assets and existing 2D assets.
  • Better Off Tread: Proposed, developed, and documented a process for quickly building assets. Using this process, all 3D assets were delivered on time.

3D Modeler & Texture Artist

MR Systems, Inc.
March 2017 to February 2019
  • Created 3D models of water and wastewater treatment plants and equipment, using layout sketches, diagrams, building plans, cut sheets, and parts documents.
  • Worked closely with the Marketing Manager to develop a completely new look for company-wide marketing materials.
  • Produced artwork for conference booth, billboard, and internal signage.

Adjunct Game Art & Design Professor

Art Institute of Atlanta
October 2017 to September 2018
  • Developed course materials that exposed students to multiple facets of the 3D workflow, and encouraged exploring alternate methods and ways of doing things.
  • Classes taught include Game Modeling, Environmental Modeling, Hard Surface and Organic Modeling, Advanced Hard Surface and Organic Modeling.

Assistant Game Producer

AGS - American Gaming Systems
November 2015 to January 2017
  • Coordinated the activities of artists, programmers, designers, and external team members on dozens of games.
  • Dramatically cut the time required for milestone estimation and reduced the need for input by automating the estimation process in Excel.
  • Managed four complete projects from concept and planning, through production and handoff: Empress Tai Yang, Lucky Peach, Lucky Lamp, and Golden Dragon.
  • Imported game assets into Unity game engine and managed game asset library.

Embedded Game Tester 2

Cadillac Jack, Inc. an Amaya Company
June 2013 to November 2015
  • Increased throughput to keep pace as production increased by 20% ± each year.
  • Designed and documented updated test plans and procedures.
  • Got new testers quickly up to speed without losing production speed or quality.
Skills

Art & Design

  • 3D Modeling
  • Hard Surface Modeling
  • PBR Texturing
  • Procedural Texturing
  • Traditional Texturing
  • Graphic Design

Software

  • Modo
  • 3Ds Max
  • Maya
  • Substance Designer
  • Affinity Designer
  • Adobe Illustrator
  • Adobe Photoshop
  • Marmoset Toolbag
  • Unity 3D
  • Unreal 4
  • Jira
  • Slack
  • HTML
  • CSS

Project Management

  • Certified Scrum Master
  • Documentation
  • Training
Education

AA - Drafting & Design Technology (CAD)

Southern Maine Community College

1999 to 2001
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