3D artist and digital designer with 9+ years of experience in creative fields. I am experienced in game design, hard-surface 3D modeling and texturing, project management, documentation, low poly game art, UI/UX, and visual design. I have always been a jack-of-all-trades, able and willing to learn new tools and techniques and tackle any challenge. I am open to relocating for the right offer and am comfortable with remote/virtual work.
CSM
Visual Design
Documentation
UI Design
Game Art & Design
3D Modeling
Texturing
Vector Design
Software
Unity 3D
Adobe Photoshop
Figma
GitHub
Affinity Designer
Slack
Modo
3Ds Max
Substance Designer
Experiences
3D Hard Surface Game Artist (contract)
Pixel Constructor, LLC
2017
to 2019
Grumpy Witch: Emilia's Revenge: Rapid creation and iteration of stylized​ 3D game props and assets for 2.5D platformer. Advised on and defined art process update to match styles and bridge gap between new 3D assets and existing 2D assets.
Better Off Tread: Proposed, developed, and documented a process for quickly building assets. Using this process, all 3D assets were delivered on time.