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Jeremiah Clark

3D Modeler, Game Artist, Visual Designer

Jeremiah Clark
Game Art
Visual Design
Scrum Master
Documentation
3D Hard Surface Modeling
3D artist and digital designer with 9+ years of experience in creative fields. I am experienced in game design, hard-surface 3D modeling and texturing, project management, documentation, low poly game art, UI/UX, and visual design.
I have always been a jack-of-all-trades, able and willing to learn new tools and techniques and tackle any challenge. I am open to relocating for the right offer and am comfortable with remote/virtual work.

www.JeremiahClark.com
www.Linkedin.com/in/jclark3d
jc@jeremiahclark.com (207)632-3820
30096 DuluthUnited States
Resume created on DoYouBuzz
Skills

Art & Design

CSM Visual Design Documentation UI Design Game Art & Design 3D Modeling Texturing Vector Design

Software

Unity 3D Adobe Photoshop Figma GitHub Affinity Designer Slack Modo 3Ds Max Substance Designer
Experiences

3D Hard Surface Game Artist (contract)

Pixel Constructor, LLC
2017 to 2019
  • Grumpy Witch: Emilia's Revenge: Rapid creation and iteration of stylized​ 3D game props and assets for 2.5D platformer. Advised on and defined art process update to match styles and bridge gap between new 3D assets and existing 2D assets.
  • Better Off Tread: Proposed, developed, and documented a process for quickly building assets. Using this process, all 3D assets were delivered on time.
Education

BFA - Game Art & Design

Art Institute of Atlanta

October 2008 to March 2013
Graduated Magna Cum Laude

AA - Drafting & Design Technology (CAD)

Southern Maine Community College

1999 to 2001
Certifications

Certified Scrum Master

June 02, 2016
Scrum Alliance Credential ID 000534772
Resume created on DoYouBuzz
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