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Jeremiah Clark

3D Modeler & Texture Artist, Certified Scrum Master

Hard Surface Modeling
Game Art
Graphic Design
CSM (207)632-3820
30096 Duluth, United States
3D modeler and texture artist with 6+ years of​ experience. Comfortable with 3D hard surface modeling and texturing, visual design, graphic design, creative project management, and is currently exploring​ UX/UI design. Comfortable with remote/virtual work, willing to relocate for the right opportunity.


3D Hard Surface Game Artist (contract)

Pixel Constructor, LLC
Since 2017
  • Contributed to two projects:
  • Grumpy Witch: Emilia's Revenge: Rapid creation and iteration of stylized​ 3D game props and assets for 2.5D platformer. Advised on and defined art process update to match styles and bridge gap between new 3D assets and existing 2D assets.
  • Better Off Tread: Proposed, developed, and documented a process for quickly building assets. Using this process, all 3D assets were delivered on time.

Art & Design

  • 3D Modeling
  • Hard Surface Modeling
  • PBR Texturing
  • Procedural Texturing
  • Traditional Texturing
  • Graphic Design


  • Modo
  • 3Ds Max
  • Maya
  • Substance Designer
  • Affinity Designer
  • Adobe Illustrator
  • Adobe Photoshop
  • Marmoset Toolbag
  • Unity 3D
  • Unreal 4
  • Jira
  • Slack
  • HTML
  • CSS

Project Management

  • Certified Scrum Master
  • Documentation
  • Training

BFA - Game Art & Design

Art Institute of Atlanta

October 2008 to March 2013
Graduated Magna Cum Laude

AA - Drafting & Design Technology (CAD)

Southern Maine Community College

1999 to 2001
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