3D artist and digital designer with 9+ years of experience in creative fields. I am experienced in game design, hard-surface 3D modeling and texturing, project management, documentation, low poly game art, UI/UX, and visual design. I have always been a jack-of-all-trades, able and willing to learn new tools and techniques and tackle any challenge. I am open to relocating for the right offer and am comfortable with remote/virtual work.
CSM
Visual Design
Documentation
UI Design
Game Art & Design
3D Modeling
Texturing
Vector Design
Software
Unity 3D
Adobe Photoshop
Figma
GitHub
Affinity Designer
Slack
Modo
3Ds Max
Substance Designer
Experiences
Assistant Game Producer
AGS - American Gaming Systems
November 2015
to January 2017
Managed the activities of artists, programmers, designers, and external team members on multiple games.
Reduced the time required for milestone estimation and reduced the need for input by automating the estimation process in Excel.
Managed four complete projects from concept and planning, through production and handoff: Empress Tai Yang, Lucky Peach, Lucky Lamp, and Golden Dragon.
Imported game assets into Unity 3D game engine and expanded game asset library.