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Jeremiah Clark

3D Modeler & Texture Artist, Certified Scrum Master

Hard Surface Modeling
Texturing
Game Art
Graphic Design
CSM
jc@jeremiahclark.com (207)632-3820
30096 Duluth, United States
3D modeler and texture artist with 6+ years of​ experience. Comfortable with 3D hard surface modeling and texturing, visual design, graphic design, creative project management, and is currently exploring​ UX/UI design. Comfortable with remote/virtual work, willing to relocate for the right opportunity.

Website: http://www.jeremiahclark.com
LinkedIn: http://www.linkedin.com/in/jclark3d
Experience

Assistant Game Producer

AGS - American Gaming Systems
November 2015 to January 2017
  • Coordinated the activities of artists, programmers, designers, and external team members on dozens of games.
  • Dramatically cut the time required for milestone estimation and reduced the need for input by automating the estimation process in Excel.
  • Managed four complete projects from concept and planning, through production and handoff: Empress Tai Yang, Lucky Peach, Lucky Lamp, and Golden Dragon.
  • Imported game assets into Unity game engine and managed game asset library.
Skills

Art & Design

  • 3D Modeling
  • Hard Surface Modeling
  • PBR Texturing
  • Procedural Texturing
  • Traditional Texturing
  • Graphic Design

Software

  • Modo
  • 3Ds Max
  • Maya
  • Substance Designer
  • Affinity Designer
  • Adobe Illustrator
  • Adobe Photoshop
  • Marmoset Toolbag
  • Unity 3D
  • Unreal 4
  • Jira
  • Slack
  • HTML
  • CSS

Project Management

  • Certified Scrum Master
  • Documentation
  • Training
Education

BFA - Game Art & Design

Art Institute of Atlanta

October 2008 to March 2013
Graduated Magna Cum Laude

AA - Drafting & Design Technology (CAD)

Southern Maine Community College

1999 to 2001
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