3D modeler and texture artist with 6+ years of experience in creative positions. Has built a reputation for tackling any challenge, and always striving for higher quality and efficiency. Approaches work with creativity and curiosity. Functions well independently or as part of a collaborative team.
Comfortable with 3D hard surface modeling and texturing, visual design, graphic design, creative project management, and is currently exploring UX/UI design. Comfortable with remote/virtual work, willing to relocate for the right opportunity.
Coordinated the activities of artists, programmers, designers, and external team members on dozens of games.
Dramatically cut the time required for milestone estimation and reduced the need for input by automating the estimation process in Excel.
Managed four complete projects from concept and planning, through production and handoff: Empress Tai Yang, Lucky Peach, Lucky Lamp, and Golden Dragon.
Performed Technical Art duties as needs arose.
“Jeremiah shows a great passion for learning about Production / Project Management […] constantly looking for ways to solve inefficiencies and make the teams run more smoothly.” - Jeremy Tuck, Executive Producer, AGS