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Jeremiah Clark

3D Modeler, Game Artist, Visual Designer

Jeremiah Clark
Game Art
Visual Design
Scrum Master
Documentation
3D Hard Surface Modeling
3D artist and digital designer with 9+ years of experience in creative fields. I am experienced in game design, hard-surface 3D modeling and texturing, project management, documentation, low poly game art, UI/UX, and visual design.
I have always been a jack-of-all-trades, able and willing to learn new tools and techniques and tackle any challenge. I am open to relocating for the right offer and am comfortable with remote/virtual work.

www.JeremiahClark.com
www.Linkedin.com/in/jclark3d
jc@jeremiahclark.com (207)632-3820
30096 DuluthUnited States
Resume created on DoYouBuzz
Skills

Art & Design

CSM Visual Design Documentation UI Design Game Art & Design 3D Modeling Texturing Vector Design

Software

Unity 3D Adobe Photoshop Figma GitHub Affinity Designer Slack Modo 3Ds Max Substance Designer
Experiences

Assistant Game Producer

AGS - American Gaming Systems
November 2015 to January 2017
  • Managed the activities of artists, programmers, designers, and external team members on multiple games.
  • Reduced the time required for milestone estimation and reduced the need for input by automating the estimation process in Excel.
  • Managed four complete projects from concept and planning, through production and handoff: Empress Tai Yang, Lucky Peach, Lucky Lamp, and Golden Dragon.
  • Imported game assets into Unity 3D game engine and expanded game asset library.
Education

BFA - Game Art & Design

Art Institute of Atlanta

October 2008 to March 2013
Graduated Magna Cum Laude

AA - Drafting & Design Technology (CAD)

Southern Maine Community College

1999 to 2001
Certifications

Certified Scrum Master

June 02, 2016
Scrum Alliance Credential ID 000534772
Resume created on DoYouBuzz
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