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Jeremiah Clark

3D Modeler & Texture Artist | Visual Designer | CSM

3D Hard Surface Modeling
Traditional Texturing
Procedural Texturing
Visual Design
Jeremiah Clark
39 years old
Duluth (30096) United States (Georgia)
Professional Status
About Me
3D modeler and texture artist with 6+ years of​ experience in creative positions. Has built a reputation for tackling any challenge, and always striving for higher quality and efficiency. Approaches work with creativity and curiosity. Functions well independently or as part of a collaborative team.

Comfortable with 3D hard surface modeling and texturing, visual design, graphic design, creative project management, and is currently exploring​ UX/UI design. Comfortable with remote/virtual work, willing to relocate for the right opportunity.

Portfolio Website:
LinkedIn Profile:

3D Hard Surface Game Artist

Pixel Constructor
Since February 2017
  • Rapid creation and iteration of stylized​ 3D game props and assets for 2.5D platformer.
  • Proposed, developed, and documented a process for quickly building assets. Using this process, all 3D assets were delivered on time and under budget.
  • Advised on and defined art process update to match styles and bridge gap between new 3D assets and existing 2D assets.

3D Modeler & Texture Artist

MR Systems, Inc.
March 2017 to February 2019
  • Created highly detailed 3D models of water and wastewater treatment plants and equipment, using layout sketches, diagrams, building plans, cut sheets, and parts number documents (PNIDs).
  • Worked closely with the Marketing Manager to develop a completely new look for company-wide marketing materials.
  • Produced high definition artwork for conference booth, billboard, and internal signage.

Adjunct Game Art & Design Professor

Art Institute of Atlanta
October 2017 to September 2018
  • Developed course materials that exposed students to multiple facets of the 3D workflow, and encouraged exploring alternate methods and ways of doing things.
  • Classes taught include Game Modeling, Environmental Modeling, Hard Surface and Organic Modeling, Advanced Hard Surface and Organic Modeling.

Assistant Game Producer

AGS - American Gaming Systems
November 2015 to January 2017
  • Coordinated the activities of artists, programmers, designers, and external team members on dozens of games.
  • Dramatically cut the time required for milestone estimation and reduced the need for input by automating the estimation process in Excel.
  • Managed four complete projects from concept and planning, through production and handoff: Empress Tai Yang, Lucky Peach, Lucky Lamp, and Golden Dragon.
  • Performed Technical Art duties as needs arose.
  • “Jeremiah shows a great passion for learning about Production / Project Management […] constantly looking for ways to solve inefficiencies and make the teams run more smoothly.” - Jeremy Tuck, Executive Producer, AGS

Embedded Game Tester 2

Cadillac Jack, Inc. an Amaya Company
June 2013 to November 2015
  • Increased throughput to keep pace as production increased by 20% ± each year.
  • Designed and documented updated test plans and procedures.
  • Got new testers quickly up to speed without losing production speed or quality.
  • 3D Modeling
  • Hard Surface Modeling
  • Traditional Texturing
  • Procedural Texturing
  • Graphic Design
  • Image Editing
  • Video Editing
  • UI Design
  • Modo
  • Adobe Photoshop
  • Substance Designer
  • Affinity Designer
  • 3Ds Max
  • Unity 3D
  • Autodesk Maya
  • Jira
  • Slack
  • HTML 5
  • CSS3
  • Adobe Premiere Pro
  • Unreal 4
  • Sketch App
  • Adobe Illustrator
  • Adobe Audition
  • Certified Scrum Master
  • Documentation
  • Training

UX Design Certificate

Interaction Design Foundation

Since May 2019
Currently taking online classes working towards certificates in UX Design, UI Design, Visual Design, and Interaction Design.

BFA - Game Art & Design

Art Institute of Atlanta

October 2008 to March 2013
Graduated Magna Cum Laude

AA - Drafting & Design Technology (CAD)

Southern Maine Community College

1999 to 2001