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1558722244
Jeremiah Clark

Jeremiah Clark

3D Hard Surface Modeler & Texture Artist

3D Hard Surface Modeling
Traditional & Procedural Texturing
Visual Design
CSM
39 years old
Duluth (30096) United States (Georgia)
Freelancer Available
3D modeler and texture artist with 6+ years of​ experience creating hard surface assets and environments. Has built a reputation for tackling any challenge, and always striving for higher quality and efficiency. Approaches work with creativity and curiosity. Excels at documentation, continuous iteration, and pipeline improvement to incorporate new methodologies and best practices.

Functions well independently or as part of a collaborative team. Experienced in working remotely and has traveled for business. Willing to relocate for the right position.

Portfolio: http://www.JeremiahClark.com

3D Hard Surface Game Artist

Pixel Constructor
Since February 2017
  • Focused on rapid creation and iteration of stylized​ 3D game props and level assets for 2.5D platformer.
  • Proposed, developed, and documented a process for quickly UVing and texturing assets. Despite being the only experienced 3D modeler on the project, using this process, all 3D assets were delivered on time and under budget.
  • Advised on and documented art process update to match styles and bridge gap between new 3D assets and existing 2D assets.

3D Modeler & Texture Artist

MR Systems, Inc.
March 2017 to February 2019
  • Created highly detailed 3D models of water and wastewater treatment plans and equipment, to be used in control screen graphics, using layout sketches, diagrams, building plans, cut sheets, and parts number documents.
  • Worked closely with the Marketing Manager and Chief Design Officer to develop a completely new look for company-wide marketing materials.
  • Created high definition artwork for conference booth, billboard, and internal signage.

Adjunct Game Art & Design Professor

Art Institute of Atlanta
October 2017 to September 2018
  • Created course materials that exposed students to multiple facets of the 3D workflow, and encouraged exploring alternate methods and ways of doing things.
  • Classes taught include Game Modeling, Environmental Modeling, Hard Surface and Organic Modeling, Advanced Hard Surface and Organic Modeling.

Assistant Game Producer

AGS - American Gaming Systems
November 2015 to January 2017
  • Coordinated the activities of artists, programmers, designers, and external team members as the assistant to the Executive Producer.
  • Dramatically cut the time required for milestone estimation and reduced need for input from department heads by automating the estimation process.
  • Managed four projects from conception through production and handoff to SQA as the primary project manager: Empress Tai Yang, Lucky Peach, Lucky Lamp, and Golden Dragon. Assisted in the production of many more.
  • Performed Technical Art duties as needs arose (Unity 3.5 VFX, particles, animation).
  • “Jeremiah shows a great passion for learning about Production/Project Management […] constantly looking for ways to solve inefficiencies and make the teams run more smoothly.” - Jeremy Tuck, Executive Producer, AGS

Embedded Game Tester 2

Cadillac Jack, Inc. an Amaya Company
June 2013 to November 2015
  • Increased throughput to keep pace as production increased by 20-30% year over year.
  • Designed and documented updated test plans and procedures.
  • Got new testers quickly up to speed without losing production speed or quality.
  • 3D Modeling
    Expert
  • Hard Surface Modeling
    Expert
  • Texturing
    Expert
  • Procedural Textures
    Advanced
  • Environment Modeling
    Advanced
  • Graphic Design
    Good
  • Image Editing
    Good
  • Photography
    Good
  • Video Editing
    Good
  • UI Design
    Intermediate
  • Modo
    Expert
  • Adobe Creative Suite
    Advanced
  • Substance Designer
    Advanced
  • Affinity Designer
    Advanced
  • 3Ds Max
    Advanced
  • Marmoset Toolbag
    Good
  • Unity
    Good
  • Maya
    Good
  • Jira
    Good
  • Slack
    Good
  • HTML
    Good
  • CSS
    Good
  • Unreal
    Intermediate
  • Sketch
    Intermediate
  • Figma
    Notions
  • Blender
    Notions
  • Houdini
    Notions
  • Certified Scrum Master
    Advanced
  • Kanban
    Advanced
  • Documentation
    Good
  • Training
    Intermediate

Game Art & Design

Art Institute of Atlanta

October 2008 to March 2013
Academic Achievement Award - 3.94 GPA (4 point scale)
Game Art & Design "Best in Show" - Winter 2013 Portfolio Show

Drafting and Design Technology

Southern Maine Community College

1999 to 2001
Focused on structural and architectural drafting using AutoCAD.