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Jeremiah Clark

Jeremiah Clark

3D Modeler & Texture Artist, Game Artist, Certified Scrum Master

Hard Surface Modeling
Texturing
Game Art
Graphic Design
CSM
39 years old
jc@jeremiahclark.com (207)632-3820
30096 Duluth, United States
3D modeler and texture artist with 6+ years of​ experience in creative positions. Has built a reputation for tackling any challenge, and always striving for higher quality and efficiency. Approaches work with creativity and curiosity. Functions well independently or as part of a collaborative team.

Comfortable with 3D hard surface modeling and texturing, visual design, graphic design, creative project management, and is currently exploring​ UX/UI design. Comfortable with remote/virtual work, willing to relocate for the right opportunity.

Website: http://www.jeremiahclark.com
LinkedIn: http://www.linkedin.com/in/jclark3d
Experience
  • Freelance art and design services focusing on 3D hard surface modeling and texturing, and visual/graphic design.
  • Rapid creation and iteration of stylized​ 3D game props and assets for 2.5D platformer.
  • Proposed, developed, and documented a process for quickly building assets. Using this process, all 3D assets were delivered on time and under budget.
  • Advised on and defined art process update to match styles and bridge gap between new 3D assets and existing 2D assets.
  • Created highly detailed 3D models of water and wastewater treatment plants and equipment, using layout sketches, diagrams, building plans, cut sheets, and parts number documents (PNIDs).
  • Worked closely with the Marketing Manager to develop a completely new look for company-wide marketing materials.
  • Produced high definition artwork for conference booth, billboard, and internal signage.
  • Developed course materials that exposed students to multiple facets of the 3D workflow, and encouraged exploring alternate methods and ways of doing things.
  • Classes taught include Game Modeling, Environmental Modeling, Hard Surface and Organic Modeling, Advanced Hard Surface and Organic Modeling.
  • Coordinated the activities of artists, programmers, designers, and external team members on dozens of games.
  • Dramatically cut the time required for milestone estimation and reduced the need for input by automating the estimation process in Excel.
  • Managed four complete projects from concept and planning, through production and handoff: Empress Tai Yang, Lucky Peach, Lucky Lamp, and Golden Dragon.
  • Performed Technical Art duties as needs arose.
  • “Jeremiah shows a great passion for learning about Production / Project Management […] constantly looking for ways to solve inefficiencies and make the teams run more smoothly.” - Jeremy Tuck, Executive Producer, AGS
  • Increased throughput to keep pace as production increased by 20% ± each year.
  • Designed and documented updated test plans and procedures.
  • Got new testers quickly up to speed without losing production speed or quality.
Skills

Art & Design

  • 3D Modeling
    Expert
  • Hard Surface Modeling
    Expert
  • PBR Texturing
    Advanced
  • Procedural Texturing
    Advanced
  • Traditional Texturing
    Advanced
  • Graphic Design
    Good
  • Image Editing
    Good
  • Video Editing
    Good
  • UI Design
    Intermediate

Software

  • Modo
    Expert
  • Adobe Photoshop
    Advanced
  • Substance Designer
    Advanced
  • Affinity Designer
    Advanced
  • 3Ds Max
    Advanced
  • Marmoset Toolbag
    Advanced
  • Unity 3D
    Good
  • Maya
    Good
  • Jira
    Good
  • Slack
    Good
  • HTML
    Good
  • CSS
    Good
  • Adobe Premiere
    Good
  • Real HDR
    Good
  • Unreal 4
    Intermediate
  • Sketch App
    Intermediate
  • Figma
    Intermediate
  • Adobe Illustrator
    Intermediate
  • Adobe Audition
    Intermediate

Project Management

  • Certified Scrum Master
    Advanced
  • Documentation
    Good
  • Training
    Intermediate
Education

UX Design Certificate

Interaction Design Foundation

Since May 2019
Currently taking online classes working towards certificates in UX Design, UI Design, Visual Design, and Interaction Design.

BFA - Game Art & Design

Art Institute of Atlanta

October 2008 to March 2013
Graduated Magna Cum Laude

AA - Drafting & Design Technology (CAD)

Southern Maine Community College

1999 to 2001
Interests

Arts

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