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Jeremiah Clark

3D Modeler & Texture Artist

3D Hard Surface Modeling
Game Art
UI Design
Art Direction
Contact (207)632-3820
30096 Duluth, United States
About Me
3D modeler and texture artist with 8+ years of​ experience. Comfortable with 3D hard surface modeling and texturing, visual design, graphic design, UI design, and art team leadership. Has always been a jack-of-all-trades, able and willing to learn new tools and techniques and tackle any challenge. Comfortable with remote/virtual work.

Resume created on DoYouBuzz

Lead Game Artist

Tastypill, LLC
Since March 2020
  • Managed the creation of 3D art assets for various hyper-casual mobile games from various artists.
  • Established art team standards and workflows and oversaw expansion by interviewing and onboarding new artists.
  • Created standards and procedure documentation.
  • Created 3D assets, assembled levels, and prefabs in Unity, designed UI Elements.

3D Modeling / Visual Design

2013 to 2019
  • Freelance art and design services focusing on 3D hard surface modeling and texturing, and visual/graphic design.

3D Hard Surface Game Artist (contract)

Pixel Constructor, LLC
2017 to 2019
  • Contributed to two projects:
  • Grumpy Witch: Emilia's Revenge: Rapid creation and iteration of stylized​ 3D game props and assets for 2.5D platformer. Advised on and defined art process update to match styles and bridge gap between new 3D assets and existing 2D assets.
  • Better Off Tread: Proposed, developed, and documented a process for quickly building assets. Using this process, all 3D assets were delivered on time.

3D Modeler & Texture Artist

MR Systems, Inc.
March 2017 to February 2019
  • Created 3D models of water and wastewater treatment plants and equipment, using layout sketches, diagrams, building plans, cut sheets, and parts documents.
  • Worked closely with the Marketing Manager to develop a completely new look for company-wide marketing materials.
  • Produced artwork for conference booth, billboard, and internal signage.

Adjunct Game Art & Design Professor

Art Institute of Atlanta
October 2017 to September 2018
  • Developed course materials that exposed students to multiple facets of the 3D workflow, and encouraged exploring alternate methods and ways of doing things.
  • Classes taught include Game Modeling, Environmental Modeling, Hard Surface and Organic Modeling, Advanced Hard Surface and Organic Modeling.

Assistant Game Producer

AGS - American Gaming Systems
November 2015 to January 2017
  • Coordinated the activities of artists, programmers, designers, and external team members on dozens of games.
  • Dramatically cut the time required for milestone estimation and reduced the need for input by automating the estimation process in Excel.
  • Managed four complete projects from concept and planning, through production and handoff: Empress Tai Yang, Lucky Peach, Lucky Lamp, and Golden Dragon.
  • Imported game assets into Unity game engine and managed game asset library.

Embedded Game Tester 2

Cadillac Jack, Inc. an Amaya Company
June 2013 to November 2015
  • Increased throughput to keep pace as production increased by 20% ± each year.
  • Designed and documented updated test plans and procedures.
  • Got new testers quickly up to speed without losing production speed or quality.

Art & Design

3D Modeling Hard Surface Modeling PBR Texturing Procedural Texturing Traditional Texturing Graphic Design Vector Art Visual Design

Project Management

Certified Scrum Master Documentation Training


AutoDesk 3Ds Max AutoDesk Maya Modo Substance Designer Substance Painter Affinity Designer Adobe Photoshop Adobe Illustrator Adobe Premiere Unity 3D Unreal 4 Marmoset Toolbag Jira HTML CSS

BFA - Game Art & Design

Art Institute of Atlanta

October 2008 to March 2013
Graduated Magna Cum Laude

AA - Drafting & Design Technology (CAD)

Southern Maine Community College

1999 to 2001
Resume created on DoYouBuzz
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