3D modeler and texture artist with 6+ years of experience creating hard surface assets and environments. Has built a reputation for tackling any challenge, and always striving for higher quality and efficiency. Approaches work with creativity and curiosity. Excels at documentation, continuous iteration, and pipeline improvement to incorporate new methodologies and best practices.
Functions well independently or as part of a collaborative team. Experienced in working remotely and has traveled for business. Willing to relocate for the right position.
Focused on rapid creation and iteration of stylized 3D game props and level assets for 2.5D platformer.
Proposed, developed, and documented a process for quickly UVing and texturing assets. Despite being the only experienced 3D modeler on the project, using this process, all 3D assets were delivered on time and under budget.
Advised on and documented art process update to match styles and bridge gap between new 3D assets and existing 2D assets.
Created highly detailed 3D models of water and wastewater treatment plans and equipment, to be used in control screen graphics, using layout sketches, diagrams, building plans, cut sheets, and parts number documents.
Worked closely with the Marketing Manager and Chief Design Officer to develop a completely new look for company-wide marketing materials.
Created high definition artwork for conference booth, billboard, and internal signage.
Coordinated the activities of artists, programmers, designers, and external team members as the assistant to the Executive Producer.
Dramatically cut the time required for milestone estimation and reduced need for input from department heads by automating the estimation process.
Managed four projects from conception through production and handoff to SQA as the primary project manager: Empress Tai Yang, Lucky Peach, Lucky Lamp, and Golden Dragon. Assisted in the production of many more.
Performed Technical Art duties as needs arose (Unity 3.5 VFX, particles, animation).
“Jeremiah shows a great passion for learning about Production/Project Management […] constantly looking for ways to solve inefficiencies and make the teams run more smoothly.” - Jeremy Tuck, Executive Producer, AGS