3D modeler and texture artist with 6+ years of experience in creative positions. Has built a reputation for tackling any challenge, and always striving for higher quality and efficiency. Approaches work with creativity and curiosity. Functions well independently or as part of a collaborative team.
Comfortable with 3D hard surface modeling and texturing, visual design, graphic design, creative project management, and is currently exploring UX/UI design. Comfortable with remote/virtual work, willing to relocate for the right opportunity.
Freelance art and design services focusing on 3D hard surface modeling and texturing, and visual/graphic design.
3D Hard Surface Game Artist
to June 2019
Rapid creation and iteration of stylized 3D game props and assets for 2.5D platformer.
Proposed, developed, and documented a process for quickly building assets. Using this process, all 3D assets were delivered on time and under budget.
Advised on and defined art process update to match styles and bridge gap between new 3D assets and existing 2D assets.
3D Modeler & Texture Artist
MR Systems, Inc.
to February 2019
Created highly detailed 3D models of water and wastewater treatment plants and equipment, using layout sketches, diagrams, building plans, cut sheets, and parts number documents (PNIDs).
Worked closely with the Marketing Manager to develop a completely new look for company-wide marketing materials.
Produced high definition artwork for conference booth, billboard, and internal signage.
Adjunct Game Art & Design Professor
Art Institute of Atlanta
to September 2018
Developed course materials that exposed students to multiple facets of the 3D workflow, and encouraged exploring alternate methods and ways of doing things.
Classes taught include Game Modeling, Environmental Modeling, Hard Surface and Organic Modeling, Advanced Hard Surface and Organic Modeling.
Assistant Game Producer
AGS - American Gaming Systems
to January 2017
Coordinated the activities of artists, programmers, designers, and external team members on dozens of games.
Dramatically cut the time required for milestone estimation and reduced the need for input by automating the estimation process in Excel.
Managed four complete projects from concept and planning, through production and handoff: Empress Tai Yang, Lucky Peach, Lucky Lamp, and Golden Dragon.
Performed Technical Art duties as needs arose.
“Jeremiah shows a great passion for learning about Production / Project Management […] constantly looking for ways to solve inefficiencies and make the teams run more smoothly.” - Jeremy Tuck, Executive Producer, AGS
Embedded Game Tester 2
Cadillac Jack, Inc. an Amaya Company
to November 2015
Increased throughput to keep pace as production increased by 20% ± each year.
Designed and documented updated test plans and procedures.
Got new testers quickly up to speed without losing production speed or quality.
Art & Design
Hard Surface Modeling
Certified Scrum Master
UX Design Certificate
Interaction Design Foundation
Since May 2019
Currently taking online classes working towards certificates in UX Design, UI Design, Visual Design, and Interaction Design.