3D modeler and texture artist with 8+ years of experience. Comfortable with 3D hard surface modeling and texturing, visual design, graphic design, UI design, and art team management. Has always been a jack-of-all-trades, able and willing to learn new tools and techniques and tackle any challenge. Prefers remote/virtual work.
Managed the creation of 3D art assets for various hyper-casual mobile games from various artists, making changes and optimizations as needed.
Established art team standards and workflows and oversaw expansion by interviewing and onboarding new artists.
Created standards and procedure documentation.
Created 3D assets, assembled levels, and prefabs in Unity, designed UI Elements.
Maintained library of assets, software, and other tools for art team use.
3D Modeling / Visual Design
Freelance art and design services focusing on 3D hard surface modeling and texturing, and visual/graphic design.
3D Hard Surface Game Artist (contract)
Pixel Constructor, LLC
Contributed to two projects:
Grumpy Witch: Emilia's Revenge: Rapid creation and iteration of stylized 3D game props and assets for 2.5D platformer. Advised on and defined art process update to match styles and bridge gap between new 3D assets and existing 2D assets.
Better Off Tread: Proposed, developed, and documented a process for quickly building assets. Using this process, all 3D assets were delivered on time.
3D Modeler & Texture Artist
MR Systems, Inc.
to February 2019
Created 3D models of water and wastewater treatment plants and equipment, using layout sketches, diagrams, building plans, cut sheets, and parts documents.
Worked closely with the Marketing Manager to develop a completely new look for company-wide marketing materials.
Produced artwork for conference booth, billboard, and internal signage.
Adjunct Game Art & Design Professor
Art Institute of Atlanta
to September 2018
Developed course materials that exposed students to multiple facets of the 3D workflow, and encouraged exploring alternate methods and ways of doing things.
Classes taught include Game Modeling, Environmental Modeling, Hard Surface and Organic Modeling, Advanced Hard Surface and Organic Modeling.
Assistant Game Producer
AGS - American Gaming Systems
to January 2017
Coordinated the activities of artists, programmers, designers, and external team members on dozens of games.
Dramatically cut the time required for milestone estimation and reduced the need for input by automating the estimation process in Excel.
Managed four complete projects from concept and planning, through production and handoff: Empress Tai Yang, Lucky Peach, Lucky Lamp, and Golden Dragon.
Imported game assets into Unity game engine and managed game asset library.
Embedded Game Tester 2
Cadillac Jack, Inc. an Amaya Company
to November 2015
Increased throughput to keep pace as production increased by 20% ± each year.
Designed and documented updated test plans and procedures.
Got new testers quickly up to speed without losing production speed or quality.
Art & Design
Low Poly Modeling
Hard Surface Modeling
Mobile Game Design
Concept & Ideation
Certified Scrum Master
Design Systems & Documentation
AutoDesk 3Ds Max