I’m an energetic, team orientated programmer, seeking to expand professionally into an industry I’m passionate about. I’m always attracted companies that provide team orientated environments that allow for learning and growth.
3rd person Platformer exploration vertical slice. Teto was created at Vancouver Film School by a six person team over 4 months in Unity 5.
+ Full development cycle from Design to GDD/TDD, Millstones, Alpha, Beta, Final and Presentation.
+ Teto’s Pipeline included Perforce, Maya, Zbrush and Photoshop.
+ Dynamic AI based on coroutines time/frame slicing system
+ Wwise Audio integration with outsourced audio team
+ 100% original art, sounds and animations assets
+ Grass Shader system
+ Environmental Morphing/ transition system