I’m an energetic, team orientated programmer, seeking to expand professionally into an industry I’m passionate about. I’m always attracted companies that provide team orientated environments that allow for learning and growth.
+ 3D FTL like Clone in VR
+ Shared Game object pooling system to deal with high projectile and missile Volumes
+ Dynamitic AI Based Turret and Missile systems, with restrictions and avoidance
+ Consistent 90+ FPS, despite aggressive particle and lighting effects
+ Procedural Damage Shaders
+ VR GUI front-end
3rd person Platformer exploration vertical slice. Teto was created at Vancouver Film School by a six person team over 4 months in Unity 5.
+ Full development cycle from Design to GDD/TDD, Millstones, Alpha, Beta, Final and Presentation.
+ Teto’s Pipeline included Perforce, Maya, Zbrush and Photoshop.
+ Dynamic AI based on coroutines time/frame slicing system
+ Wwise Audio integration with outsourced audio team
+ 100% original art, sounds and animations assets
+ Grass Shader system
+ Environmental Morphing/ transition system