3rd person Platformer exploration vertical slice. Teto was created at Vancouver Film School by a six person team over 4 months in Unity 5.
+ Full development cycle from Design to GDD/TDD, Millstones, Alpha, Beta, Final and Presentation.
+ Teto’s Pipeline included Perforce, Maya, Zbrush and Photoshop.
+ Dynamic AI based on coroutines time/frame slicing system
+ Wwise Audio integration with outsourced audio team
+ 100% original art, sounds and animations assets
+ Grass Shader system
+ Environmental Morphing/ transition system
GitHub AI Code Examples:
https://github.com/pg07gordon/Teto-CodeBase/tree/master/Scripts/Ai