Florence Vaillant
- Info
- San Francisco, CA 94115 United States
- Cell Phone
- Skype
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Professional StatusEmployed
Job/Career Open to opportunities
Senior Game Designer
Experienced Game Designer (+8 years). Worked in various Ubisoft studios. Excellent communicator, strong team-working and leadership skills.Published games:
Facebook:
CSI Miami Heat Wave,
Horse Haven, House MD.: Critical Cases, Tellywood.
Consoles & PC:
Assassin's Creed Brotherhood
Shaun White World Stage
My Healthy Cooking Coach
Rabbids Go Home
Rayman Raving Rabbids
Trivial Pursuit let loose
Professional Experience
Content Game Designer Social Games
Ubisoft - San Francisco, CA - United States(Full-time - Since June 2011)
- Review and assess the game design potential of 3rd Party games
- Ensure that our games are engaging, innovative, creative, and satisfying.
- Champion and drive higher standards through recommendations, reports, or direct involvement in development.
- Ensure that proper documentation and game version are available to be presented according to the Ubisoft internal process.
- Participate in the creation of game concepts with the Content Team
Core Team Game Designer / Trainer
Ubisoft - Montréal, QC - Canada(Full-time - February 2010 - June 2011)
- Core Team Game Designer on the conception of an undisclosed AAA game..
Benchmarking, Design research, Pitch propositions - Assassin's Creed Brotherhood PC:
Design of a PC-only online feature "Rome Global Economy" for the single player mode. - Training department: creation of an internal self training wiki for game designers.
- Core Team Game Designer on the conception of an undisclosed (canceled) AAA game.
Design Research and Development, Prototyping.
Senior Game Designer
Ubisoft - Pune - India(Full-time - September 2009 - January 2010)
- Facebook games
Lead game designer (4 game designers) within a 15 people team.
Lead 2 online social games from conception to prototype state in order to obtain validation from HQ editorial team in Paris. - Consulting
Over all the studio's projects, on Iphone, DS, XBLA, PSN and PC.
Sharing best practices: studio communication and activities (in charge of a treasure hunt for all the employees) - Coaching
For junior designers. Set up of a training program for 8 game designers.
Game Designer
Ubisoft - Montréal - Canada(Full-time - July 2008 - September 2009)
- Shaun White: World Stage (Wii Balance Board)
Design of the entire learning curve of the game (Tutorials, Reward System)
Design of the Online Leaderboard system. - My Healthy Cooking Coach (DS/DSi)
Unique game designer on the project, with a lot of responsibilities.
Design of the entire UI and Menus.
Tweak and design of features and tutorials with a lot of playtests oversee.
Game Designer
Ubisoft - Montpellier - France(Full-time - July 2006 - July 2008)
- Rabbids Go Home (Wii)
Entire conception. Design of the Game and World structure.
Design of the Scope of the game, mission types and Rational Game Design. - Rayman Raving Rabbids (Wii & Ps2)
Design and tweak of mini games with a big design team (10 people).
Playtests oversee (with children and adults).
Asset Manager
OUAT-Entertainment - Angoulême - France(Internship - June 2005 - September 2005)
- Trivial Pursuit let loose (DVD-I)
In charge of assets production and integration for all 4 languages.
Distance working with Hasbro, located in London, and Little Worlds Studio, located in Lyon (France)
Skills
Specialties
- Core experience focused (rapid iterative prototyping)
- UX Design (Usability, Accessibility, Menus, Flowcharts, HUD)
- Social Game Design
- Free to play
- Rational Game (and Level) Design
- Small team Management
Software
- Microsoft Office Suite, Photoshop, Illustrator, Mind Manager, Google SketchUp, Cool Edit Pro, Sound Forge 8, After Effects, 3DSMax, Flash
Languages
- French: native
- English: bilingual
- Spanish: average
Engines
- Ubisoft engines: Anvil, Opal, Oasis, Lyn & Jade
- Other engines: Aurora, World Editor, UnrealEd, Virtools
Education
Associate Degree
Université Sorbonne Nouvelle (Paris III) (September 2001 - June 2004)
- English Literature and Civilization
Interests
Art
- Improv (improviser&coach)
- Theater
- Short Films
Sports
- Biking
- Fitness
- Tennis
Games & technologies
- Market Analysis, Trends
- Independant games, board games
- New Technologies